skat

card game
print Print
Please select which sections you would like to print:
verifiedCite
While every effort has been made to follow citation style rules, there may be some discrepancies. Please refer to the appropriate style manual or other sources if you have any questions.
Select Citation Style
Share
Share to social media
URL
https://www.britannica.com/topic/skat
Feedback
Corrections? Updates? Omissions? Let us know if you have suggestions to improve this article (requires login).
Thank you for your feedback

Our editors will review what you’ve submitted and determine whether to revise the article.

skat, card game for three players, but usually four participate, with each player sitting out a turn as dealer. It is Germany’s national card game. It originated in Altenburg, near Leipzig, about 1817 and is played wherever Germans have settled; the International Skat Players Association (ISPA) has affiliates in more than a dozen countries. North American skat, centred on Milwaukee, Wis., and Texas skat, centred on Austin, Texas, differ somewhat from the German and international game described below. The current rules, followed by both the ISPA and the German Skat Federation, date from Jan. 1, 1999.

A pack of 32 cards, A-K-Q-J-10-9-8-7 in each of four suits, is used. Each player receives 10 cards, dealt in a three-(two)-four-three sequence, where “(two)” denotes two cards dealt facedown to form the skat, or widow.

Game values

Whoever wins the bid becomes the declarer, naming the trump suit and playing a contract against the other two players. The declarer’s normal aim is to capture at least 61 (out of 120) card points in tricks, but the declarer may aim to capture at least 91 points (schneider) or to win all 10 tricks (schwarz) or to lose every trick (null), depending on the bid. In suit-trump bids the four jacks are always the four highest trumps, from jack of clubs (high) through spade, heart, and diamond, followed by ace, 10, king, queen, 9, 8, 7 of the trump suit. Thus, there are 11 trumps and seven cards in each side suit. In “grand” bids the four jacks are the only trumps, forming a separate four-card suit of their own and leaving seven cards in each of the four regular suits. In “null” bids there are no trumps or card points, and the order of cards is ace, king, queen, jack, 10, 9, 8, 7 in each suit. Each of these contracts may be played either “with the skat,” in which the declarer adds the skat to his hand and makes any two discards facedown before announcing the contract, or “from the hand,” in which he leaves the skat facedown but any card points it contains count for him at the end of play (except in null).

Whoever bids highest becomes the declarer. Players bid by announcing the game value (potential score) of their proposed contracts, not by naming a contract itself. Trump games are valued by taking the base value of the proposed trump and multiplying this by a number of additional factors. The base values are diamonds 9, hearts 10, spades 11, clubs 12, and grand 24. The multipliers are 1 per matador (always), 1 for game (always), 1 for schneider, 1 for schwarz, 1 for playing from the hand (if bid), 1 for schneider declared (hand only), 1 for schwarz declared (hand only), and 1 for playing ouvert (with cards exposed on the table and with schwarz declared).

Matadors are consecutive top trumps from jack of clubs down. A declarer holding the jack of clubs is playing “with” as many matadors as he holds. For example, holding the jack of clubs but not the jack of spades is “with one,” holding four jacks but not the ace of trumps is “with four,” and so on to a maximum of “with 11” in a suit-trump game (this is possible because the two cards of the skat count as part of one hand) or a maximum of “with four” at grand.

Conversely, if the declarer’s highest trump is the jack of spades, the declarer is playing “against one,” if jack of diamonds “against three,” if the 10 of trumps “against five,” and so on. Game value is affected only by the number of matadors involved; whether “with” or “against” is irrelevant.

To this number is added one multiplier if the declarer merely reckons to win at least 61 card points, or two for schneider if he thinks he can take 91 or more, or three for schwarz if he thinks he can win every trick.

Get Unlimited Access
Try Britannica Premium for free and discover more.

If and only if playing from the hand, the declarer may further increase his game value by (a) declaring that he will win schneider or schwarz for one or two extra factors respectively, in addition to the two for actually winning it, and (b) if declaring schwarz, by playing ouvert (with cards faceup).

The lowest-possible game value is therefore 18 (diamonds, with or against 1, game 2, times a base value of 9), the highest 264 (grand, with 4, game 5, hand 6, schneider 7, declared 8, schwarz 9, declared 10, ouvert 11, times a base value of 24).

Null bids, where the aim is to lose every trick, have invariable game values as follows: null with the skat 23, null from the hand 35, null ouvert (with skat) 46, null ouvert from the hand 59.