supervillain
- Related Topics:
- comic strip
- superhero
- comic book
- antihero
supervillain, a fictional evildoer or antihero—widely popularized in comic books and comic strips, television and film, and popular culture and video games—whose extraordinary powers are used to nefarious ends. Supervillains are the counterparts and archenemies of the superhero.
Golden Age (1938–54)
At the advent of comics’ Golden Age, readers were dazzled by the audacious exploits and extraordinary capabilities of the first wave of superheroes, such as Superman’s ability to fly “faster than a speeding bullet” and the Human Torch’s power to burst into flames born of cosmic radiation. Their foes, however, were ordinary criminals or, during World War II, enemy spies, Gestapo agents and SS officers, and even Adolf Hitler himself—humans without superpowers, in other words. The mismatched capacities of hero and villain limited the dramatic possibilities of the storyline, and comic book editors, writers, and artists were challenged to create supervillains against whom their superheroes could pit their powers in a suitably fair fight. The dramatis personae soon expanded, therefore, to include a range of foes who were more evenly matched in contests with the forces of good.
Media inspirations
Some comics creators looked to the movies for inspiration. Mad scientists, a staple of popular cinema of the 1930s, were an obvious source. One, Professor Hugo Strange, terrorized Batman’s home of Gotham City with mutated monsters and poisonous gas. The first two major foes to challenge Superman boasted tremendous intellects: the Ultra-Humanite, who could transfer his mind into other bodies; and Lex Luthor, a mastermind who took on Superman with a destructive arsenal and who became so popular with readers that he has endured to this day. Captain Marvel, the “World’s Mightiest Mortal” of Fawcett (and later DC) Comics fame, was habitually harassed by the dastardly Dr. Sivana; Dr. Psycho confronted Wonder Woman; the Thinker challenged the Flash; and Brainwave tried to outsmart the Justice Society of America, among many other examples of the type, often clad in lab coats and safety goggles.
Movie monsters were also popular during this era, and they inspired monstrous supervillains in comic books. In one of his earliest tales, Batman fought and killedvampires, then later met Clayface, a serial killer patterned after horror star Boris Karloff, and Two-Face, a grotesquely scarred Jekyll-Hyde gangster. The undead Solomon Grundy fought Green Lantern, whileCaptain America battled zombie-like creatures called the Hollow Men.
Another early supervillain trend—costumed criminals with no particular superpowers but with devastating weaponry—met with mixed results. Many of the most successful of them fought Batman, many in garish and even campy attire. The ghastly, grinning Joker’s shock of green hair and pasty-white face were signifiers of a character for whom evil acts were a source of sadistic amusement; the Riddler’s question-mark-emblazoned wardrobe was the hallmark of a criminal intent on proving his intellectual prowess; and the Penguin’s waddle made him look like a figure of fun, but one of murderous intent.
The banality of evil
Early Golden Age comics publishers continued to introduce a range of villains who, owing to some moral deficit or stroke of bad fortune, had turned from good to evil. Their powers were often genius-level intellects or exaggerated strength: the Harlequin, one of the earliest female supervillains, combined feats of both mind and muscle in battling her chief foe, the Green Lantern, though later she was also equipped with eyeglasses that could be used to hypnotize and to conjure up illusions.
Other memorable Golden Age supervillains include the armored God of War Mars, who battled Wonder Woman; Superman’s sociopathic foes the Puzzler, the Prankster, the Toyman, and Mr. Mxyztplk (later Mr. Myyzptlk); and a cohort of enemies of DC Comics’ Justice Society of America, the worst of them the evenly matched Injustice Gang of the World. Most of these supervillains had personal motives ranging from avarice to vengeance, although a few, such as Mars and the Claw, were tyrants bent on subjugating humankind, as was fitting for the era.
Postwar villains
While World War II was a boon for superhero comics, readers moved on after the war, and most superheroes and supervillains were systematically retired. For the handful of superheroes who remained in print, their adversaries continued to reflect the headlines of contemporary newspapers: some were white supremacists, others Soviet agents, still others extraterrestrials.
By the mid-1950s, Superman, Batman, and Wonder Woman, among the few survivors of the postwar drought, battled with alien invaders, while their supervillain foes became ordinary villains once again. In the live-action syndicated television series The Adventures of Superman (1953–1957), for example, the superhero waged war on Metropolis’s petty criminals. Following congressional hearings that decried comic books as leading American youth into delinquency, the comics industry developed the Comics Code Authority in 1954, whose mandates included self-censoring hints of sexuality or grotesque acts of violence, hallmarks of supervillain behavior.
DC Comics supervillains of the Silver Age (1956–69)
The introduction of the all-new Flash, in DC Comics’ Showcase #4 (1956), heralded a superhero comeback. The Flash over time garnered one of the most imaginative rogues’ galleries in comics, with each felon employing advanced technology or weaponry: the Mirror Master teleported and created illusions with trick mirrors, for example, while the Weather Wizard manipulated blizzards and winds with his weather wand. Green Lantern followed the Flash with his Showcase #22 (1959) reinvention, and likewise attracted science-inspired adversaries, among them Sinestro and Doctor Polaris.
Science-based menaces were also introduced into the Superman comics, including the android Brainiac, who used his reducing ray to shrink and collect cities from across the universe; Titano the Super-Ape, a King Kong pastiche, who paralyzed Superman with kryptonite vision; and Bizarro, a super-powerful and evil but slow-witted analogue of the Man of Steel.
DC’s supervillains of the Silver Age shared more in common than flamboyant costumes and sophisticated weaponry. Most were motivated by greed, and their rivalry with their superheroes was a byproduct of their avarice. Few DC villains of this era could be categorized as inherently evil. Exceptions include Grodd, who held no regard for human life, and Lex Luthor, who, no longer content with matching minds with the Man of Steel, wanted Superman dead.
Marvel Comics supervillains of the Silver Age
Marvel Comics approached both superheroes and supervillains differently from competitor DC. Marvel’s heroes possessed traits previously considered antiheroic, such as selfishness and narcissism, while its villains were reliably implacable foes of peace and civil society.
The Fantastic Four (FF), the originators of the Marvel universe, protected New York City from an onslaught of menaces, including the hideous subterranean dictator called the Mole Man. The FF’s most challenging adversaries were Galactus, a skyscraper-sized alien who consumed the life force of planets, and Doctor Doom, the collegiate rival of the FF’s leader Reed Richards (a.k.a. Mr. Fantastic), whose machinations nearly toppled the Four time and time again. Even the Sub-Mariner, Marvel’s popular antihero from the Golden Age, resurfaced as a villain in early Fantastic Four issues, although his motivation for striking against humankind—retribution for surface dwellers’ encroachment upon his undersea kingdom—made him a sympathetic foe.
Some Marvel menaces’ names unambiguously conveyed a thirst for domination or an evocation of terror, such as the Avengers’ antagonists Kang the Conqueror and Ultron; the armored adversaries of Iron Man, the Titanium Man and the Crimson Dynamo; and Dormammu and Baron Mordo, sorcerers casting evil spells on Doctor Strange. Perhaps most sinister of all, the Silver Surfer battled the lord of the underworld, Mephisto.
Marvel’s X-Men, a society representing humankind’s next evolutionary step, waged a civil war with evil mutants like Magneto and Sauron. Spider-Man, Marvel’s angst-ridden superhero, fought a wide range of enemies, the most formidable of them the Green Goblin. Though among the ranks of the superheroes, confusingly, the mutant known as The Hulk frequently battled with his fellow superheroes, particularly the Fantastic Four’s Thing.
Bronze Age (1970–80) villains and a new breed of evil
Supervillains became bolder and more morally complex in the 1970s. So did superheroes. The antihero—the hero with personality flaws or questionable motivations—was popularized during the decade, in response to a youth counterculture shaped by the war in Vietnam and political and civil unrest.
In 1970, Jack Kirby, the artist for many of Marvel’s most popular characters of the 1960s, moved to DC and producing four interlocking “Fourth World” titles that shared one central villain: Darkseid (pronounced “Dark-side”), a genocidal demigod who brought a new depth to DC villainy. Had Kirby introduced Darkseid into the Marvel universe, the villain’s impact may have been weakened by the publisher’s other omnipotent warlords. But at DC, Darkseid was truly unique and strikingly vile. His machinations ultimately spread beyond Kirby’s “Fourth World,” and over the decades he has challenged everyone from Superman to the Legion of Super-Heroes.
Another daringly different DC villain that originated in the early 1970s was Batman’s adversary, the immortal Ra’s al Ghul, an international terrorist spreading global chaos long before anyone in the real world had heard of Osama bin Laden. Also in the 1970s, one of Batman’s most enduring enemies, the Joker, reverted from his mischievous clown persona to his original murderous ways, leaving grinning corpses in his wake. The Joker became so popular during the decade that he was awarded his own magazine, albeit one in which restrictions imposed by the CCA censorship board downplayed his homicidal ways.
Another chilling Batman foe to debut during the 1970s was Man-Bat, a chemically mutated scientist who sprouted powerful bat wings. The CCA eased its limitations that formerly prohibited the depiction of the undead in comics, and monster-type villains (and some heroes) soon crept forth. Morbius, the Living Vampire and Man-Wolf fought Spider-Man, and Batman tangled with Swamp Thing.
Urban violence intensified in the real world of the 1970s, and comics supervillains reflected that trend. The most famous assassin of the time, Marvel’s Punisher, began his career, in 1974, as a Spider-Man villain, then segued into his own solo adventures, as well as two live-action movies (in 1989 and 2004). The bestial Wolverine, added to a revamped version of the X-Men in 1974, so embodied violent antiheroic behavior that the X-Men’s villains grew more savage in response, like the feral Sabretooth.
Comic-book publishers innovated during the 1970s by creating pairs or teams of supervillains: Doctor Doom and Sub-Mariner joined forces in Super-Villain Team-Up (1975–1980), for example, while DC combined Captain Cold, Sinestro, Grodd, and other evildoers in its Secret Society of Super-Villains series (1976–1978). On television, more DC villains (Luthor, Grodd, Black Manta, the Scarecrow, and others) united as the Legion of Doom in the animated Challenge of the Super Friends (1978–1979). However, in live-action television adaptations of superhero stories that aired during the 1970s—ABC’s Wonder Woman, and CBS’s The Incredible Hulk and The Amazing Spider-Man—none of their supervillain foes appeared.
Modern villainy
Starting in the 1980s and continuing into the 2000s, events in the world including war, terrorism, and serial killings made fictional supervillains pale in comparison. Comics creators responded by making their villains ever more evil and depraved, but with contemporary twists: Lex Luthor was reinvented as an egomaniacal corporate executive who executed a power play to attain the office of the U.S. presidency, while the Joker murdered both Robin and Gotham City police Commissioner Gordon’s wife.
The very names of supervillains introduced since the 1980s invoke a more dystopian worldview. Examples include Typhoid Mary and Shotgun, foes of Daredevil; Spider-Man rogues Venom, Carnage, Carrion, and Hobgoblin; X-Men enemies Dark Phoenix, Stryfe, X-Cutioner, Mr. Sinister, and Apocalypse; Superman rogues Dominus, Massacre, and Kancer; and Batman villains Anarky, Brutale, and Cain.
Many of these villains, particularly the myriad foes of Spider-Man, Batman, the X-Men, Superman, and the Justice League, have joined their superhero adversaries on television and in the movies. Some villains do their mischief with outré humor: examples are Jim Carrey’s over-the-top take on the Riddler in director Joel Schumacher’s Batman Forever (1995); Margot Robbie’s murderous gum-snapping Harley Quinn in films such as Birds of Prey (2020) and The Suicide Squad (2021); and Ryan Reynolds’s profanity-laced performance in the Deadpool series, including Deadpool & Wolverine (2024). Willem Dafoe’s unsettling interpretation of the Green Goblin in Sam Raimi’s Spider-Man (2002), however, signaled the arrival of sinister supervillains in Hollywood, a dark trend that continued with characters such as Nick Nolte’s abusive David Banner in The Hulk (2003) and the scheming Loki played by Tom Hiddleston in films such as Thor: Ragnarok (2017) and The Avengers: Endgame (2019). The epitome of the psychopathic modern supervillain remains the late Heath Ledger’s version of the Joker in The Dark Knight (2008).
Sometimes supervillains can be made to fight for the good, a theme that underlies the modern version of DC’s Suicide Squad, which debuted in Legends #3 (January 1987). A covert government strike force primarily composed of supervillains who agree to go on missions in exchange for a pardon, its members have included Deadshot, Poison Ivy, Harley Quinn, and the voracious King Shark. Still, as Geoffrey Rush’s merrily homicidal Casanova Frankenstein proved in the 1999 spoof Mystery Men, supervillains are, in the end, almost never truly capable of reform.
Superheroes, the contemporary counterparts of the ancient gods, traditionally represented the lofty ideals to which humankind aspired. In the modern age, reflecting their time, superheroes tend to have their dark sides and some supervillains their good ones, even though most of the latter have continued a long descent into the darkest recesses of the human soul. In depicting the eternal war of good against evil, both are essential components of the comic-book universe.
Michael Eury Peter Sanderson