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Also known as: film technology, movie technology
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technology

Efforts to lessen the extraordinary labor and costs of animation have taken two basic directions: simplification and computerization. Inexpensive cartoons made for television have often resorted to “limited animation,” in which each drawing is repeated anywhere from two to five times. The resultant movements are jerky, rather than smoothly gradated. Often only part of the body is animated, and the background and the remaining parts of the figure do not change at all. Another shortcut is “cycling,” whereby only a limited number of phases of body movement are drawn and then repeated to create more complicated movements such as walking or talking.

Although computers can be used to create the limited animation described above, they can also be used in virtually every step of sophisticated animation. Computers have been used, for example, to automate the movement of the rostrum camera or to supply the in-between drawings for full animation. If a three-dimensional figure is translated into computer terms (i.e., digitized), the computer can move or rotate the object convincingly through space. Hence, computer animation can demonstrate highly complex movements for medical or other scientific researchers. Animators who work with computers usually distinguish between computer-assisted animation, which uses computers to facilitate some stages of the laborious production process, and computer-generated animation, which creates imagery through mathematical or computer language rather than through photography or drawing. Finally, computers may be used to modify or enhance a drawing that has been initiated in the traditional manner.

Roger Manvell Elisabeth Weis